Performance2026-03-206 min

Three.js on your homepage and still passing Core Web Vitals

Rich 3D visuals and fast load times aren't mutually exclusive. Here's the architecture that makes both possible.

Conventional wisdom says heavy visuals kill performance. That's true — if you treat them as requirements instead of enhancements. Our approach flips the priority: server-render all content first so LCP is driven by text and layout, not WebGL. Load the 3D canvas asynchronously inside a client-only island. Detect device capability at runtime and serve three tiers: full particle field on powerful desktops, a simplified scene on mid-range hardware, and a CSS-only fallback on everything else. The result on our own flagship site: under 2 seconds to meaningful paint on mobile, with a full Three.js Signal Field running on desktop. The principle behind it is straightforward — the 3D layer never touches the critical rendering path.

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